Pollyanna
Fun game to play, easy to learn, comes with bag to store pieces and dice and instructions.
Pollyanna is a race-pursuit game.
The game is widely recognized as a variant of Parcheesi, which is itself derived from Pachisi, a classic game of India. The object of Pollyanna, as in all games of the Pachisi family, is to be the first player to move his or her four men from the start space around the board to the home space. During the game, players may also land on single opposing pieces and send them back to start. Two or three opposing pieces on the same space can neither be captured nor passed.
Pollyanna differs from Parcheesi in several important ways.
The track is laid out as a square and is 62 spaces long between start and home (in Parcheesi it is laid out as a cross and is 72 spaces long); furthermore Pollyanna employs four turnouts—short semi-circular paths off the main path (known as the Broadway). Only single pieces may occupy a turnout space, but pieces there may not be passed and are invulnerable to capture. Turnouts are the most important difference between Pollyanna and Parcheesi. They make the two games play quite differently.
The bonus moves for capturing an opponent's piece is only 10 spaces, and there is no bonus for a piece reaching home (in Parcheesi these pay a 20-space and 10-space bonus respectively).
Doubles are handled differently. In Pollyanna, each double earns the right to another roll, provided that the player was able to use both dice. (In Parcheesi, on the third consecutive roll of doubles a player loses his/her turn and must return one of his pieces to start.) In addition, only the obverse faces of dice are counted in doubles. (In Parcheesi, both the obverse faces and reverse faces of the dice are counted.)
Up to three pieces of the same color may occupy a space on the Broadway. This effectively means that a player can pass his or her own blockade, by first landing exactly on the blockade and joining it, and then moving on. This is not possible in Parcheesi.
Pieces are started on a roll of six (on either of the two dice or as the sum of the two dice). In Parcheesi, the roll required is a five. This means that starting a piece in Pollyanna is somewhat easier than in Parcheesi.
There are safe spaces for each color; there are no general safe spaces. If a pawn is on a safe space of its own color no other player’s pawn may land there, but it may pass through.
Dimensions:
Big board: 23”x23”
Small board: 12”x12”
Fun game to play, easy to learn, comes with bag to store pieces and dice and instructions.
Pollyanna is a race-pursuit game.
The game is widely recognized as a variant of Parcheesi, which is itself derived from Pachisi, a classic game of India. The object of Pollyanna, as in all games of the Pachisi family, is to be the first player to move his or her four men from the start space around the board to the home space. During the game, players may also land on single opposing pieces and send them back to start. Two or three opposing pieces on the same space can neither be captured nor passed.
Pollyanna differs from Parcheesi in several important ways.
The track is laid out as a square and is 62 spaces long between start and home (in Parcheesi it is laid out as a cross and is 72 spaces long); furthermore Pollyanna employs four turnouts—short semi-circular paths off the main path (known as the Broadway). Only single pieces may occupy a turnout space, but pieces there may not be passed and are invulnerable to capture. Turnouts are the most important difference between Pollyanna and Parcheesi. They make the two games play quite differently.
The bonus moves for capturing an opponent's piece is only 10 spaces, and there is no bonus for a piece reaching home (in Parcheesi these pay a 20-space and 10-space bonus respectively).
Doubles are handled differently. In Pollyanna, each double earns the right to another roll, provided that the player was able to use both dice. (In Parcheesi, on the third consecutive roll of doubles a player loses his/her turn and must return one of his pieces to start.) In addition, only the obverse faces of dice are counted in doubles. (In Parcheesi, both the obverse faces and reverse faces of the dice are counted.)
Up to three pieces of the same color may occupy a space on the Broadway. This effectively means that a player can pass his or her own blockade, by first landing exactly on the blockade and joining it, and then moving on. This is not possible in Parcheesi.
Pieces are started on a roll of six (on either of the two dice or as the sum of the two dice). In Parcheesi, the roll required is a five. This means that starting a piece in Pollyanna is somewhat easier than in Parcheesi.
There are safe spaces for each color; there are no general safe spaces. If a pawn is on a safe space of its own color no other player’s pawn may land there, but it may pass through.
Dimensions:
Big board: 23”x23”
Small board: 12”x12”
Fun game to play, easy to learn, comes with bag to store pieces and dice and instructions.
Pollyanna is a race-pursuit game.
The game is widely recognized as a variant of Parcheesi, which is itself derived from Pachisi, a classic game of India. The object of Pollyanna, as in all games of the Pachisi family, is to be the first player to move his or her four men from the start space around the board to the home space. During the game, players may also land on single opposing pieces and send them back to start. Two or three opposing pieces on the same space can neither be captured nor passed.
Pollyanna differs from Parcheesi in several important ways.
The track is laid out as a square and is 62 spaces long between start and home (in Parcheesi it is laid out as a cross and is 72 spaces long); furthermore Pollyanna employs four turnouts—short semi-circular paths off the main path (known as the Broadway). Only single pieces may occupy a turnout space, but pieces there may not be passed and are invulnerable to capture. Turnouts are the most important difference between Pollyanna and Parcheesi. They make the two games play quite differently.
The bonus moves for capturing an opponent's piece is only 10 spaces, and there is no bonus for a piece reaching home (in Parcheesi these pay a 20-space and 10-space bonus respectively).
Doubles are handled differently. In Pollyanna, each double earns the right to another roll, provided that the player was able to use both dice. (In Parcheesi, on the third consecutive roll of doubles a player loses his/her turn and must return one of his pieces to start.) In addition, only the obverse faces of dice are counted in doubles. (In Parcheesi, both the obverse faces and reverse faces of the dice are counted.)
Up to three pieces of the same color may occupy a space on the Broadway. This effectively means that a player can pass his or her own blockade, by first landing exactly on the blockade and joining it, and then moving on. This is not possible in Parcheesi.
Pieces are started on a roll of six (on either of the two dice or as the sum of the two dice). In Parcheesi, the roll required is a five. This means that starting a piece in Pollyanna is somewhat easier than in Parcheesi.
There are safe spaces for each color; there are no general safe spaces. If a pawn is on a safe space of its own color no other player’s pawn may land there, but it may pass through.
Dimensions:
Big board: 23”x23”
Small board: 12”x12”